Friday 4 March 2011

Learning to walk

As we dive further into the world of Softimage, the topic of walk cycles is raised. Im suprised by how quickly I picked this up using the 3d software and the given rig, and found the process of simply blocking out the walk both enjoyable and straightforward. In comparison to working in 2d, where I found hand drawing the walk quite tricky, working in Softimage felt comforable. The rig is great to get hands on with, and I look forward to working on more character animation. The clip below is of my initail work on the bottom half of a walk cycle. Obviously I have a lot to polish up here, like incorporating the toes and foot roll, but for starters I'm pleased.


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