

Working out timings from reference material, thinking about squash and stretch, and general ball based brain teasing.
We were asked to animate a ball desperate to see over a wall and here is the result. We began to learn about the curve editor as an animation tool, though in the end my piece worked well without the use of said tool, perhaps defeating the point of the excercise. Nonetheless I am pleased with the result and its another step forward in the world of Softimage.
*I thought it looked funny from the otherside of the wall so decided to post that here too.
Again, this may take a while to load. This is my second attempt at animating within Softimage. In this shot I also included a camera which was enjoyabe to play around with having got to grips with the animation of the ball. This was harder than the previous 'Croquet' piece as the ball not only had to move horizontaly but vertically too, and along a curve. This just meant adding extra keyframes and making sure the ball was touching the ground throughout! I tried to have the ball speed up down the slope as to make it a realistic movement.
It may take a while to load, but here is my first attempt at Softimage animation. Given preset objects to play with, the target was to animate the croquet club(?) hitting the ball, however as I felt like experimenting and enjoyed playing with the software I took it a little further.